Fiveshorts a commenté Créer des animations de caméra fluides Another question if I may? You show two other projects you're working on using these principles (the cellphone etc). You're obviously working in a FAR larger 3D "space" to get the sense of scale and movement. Would you ever consider doing an advanced (paid) tutorial showing how you manage a space so large, considering how... unfriendly... AE seems to be when having to pull back and look at the whole of a giant construction. It's easy in a 3D app, like Cinema, but so much harder in AE. Assuming each of your scene resolves (like on the train in your first example) has to be an HD frame size, this must be a HUGE virtual stage. Now that I understand how you manage the motion of the camera, I would be very happy to pay to learn about how you go about planning for, and managing, such large and complicated scenes. Many thanks for all your hard work.