In this new video tutorial on After Effects, we'll explore the new features of the next-gen particle generator Plexus, in its version 2.
We'll use different modules of the plugin to create explosions of colored and organic 3D lines, which may remind some spatial jellyfish.
We'll approach the following functions:
- Using the primitives generator (cube and sphere)
- Discovery of the different rendering modes and their parameters (points, lines, triangulations, beams and faces)
- Using the Noise effector to add randomness into our vertexs.
- Implementation of expressions for a random and continuous organic movement
- Keyframing particles for a dynamic apparition of our lines, like an explosion
- Fast text animation thanks to the text animators
- Implementation of the different elements (particles and texts) in the 3D environment of After Effects.
- Fast animation of our camera between the different elements
- Color correction of our scene
Hello there,
Is it possible with plexus firstversion?
thx for your stylish tutorials.
Hello, as mentioned, you need to have version 2, as it introduced some news features that are needed in this tutorial.
Hello, Mattias!
Is it possible to use picture in place of text?
Hey Matt, thanks so much for this great tutorial.
Do you know if you can make Plexus integrate fully with other 3D layers, so it is not like a 2D layer on top? (interaction of Plexus in front and behind the object... ) In particular you can use an obscuration layer but I can't see an option for that here :(
Hi Mat, Great tutorials. Thank you. I m confused with only one point in the English video. You set the 3D reference Null position to 800/100/500 in a comp that is 1280x720
Is there a reason for choosing 800/100/500 in relation to the Comp size? why not zero all properties to the null default position? many thanks in dvance