In this video tutorial on Cinema 4D and After Effects, we'll learn how to create an animation on a photo-realistic scene with the help of camera mapping.
Then we'll add an effect commonly known as the “tilt shift effect” using the camera lens blur in After effects. And finally we'll see how to export 3D coordinates data from Cinema 4d towards After Effects in order to create volumetric effects that perfectly matches the 3D animation.
Discover the C4D R14 Camera Calibrator
The new tools implemented in Cinema 4D R14 allows us set up camera mapping scenes very easily. With the help of the camera calibrator, the only thing you need is well placed guidelines to re-establish the position of the camera that was used to capture the shot. Once this position is obtained, we'll use the camera to project the image on 3D objects, thus recreating volume in the picture.
Most recent versions of After effects (CS5 and later versions), includes a new tool that makes it possible to re-create depth of field within a scene using a rendered Z depth pass. We'll learn how to hijack this tool to obtain the tilt shift effect.
- Learn to use the Cinema 4D R14 camera calibrator tool to extract camera position and projection material.
- Use basic modelling skills to create simple objects on which to project the image using the camera mapping technique.
- Learn to avoid most common problems encountered when animating the camera within a camera mapped scene.
- Export 3D coordinates from Cinema 4D towards After Effects and create track mattes for compositing.
- Create the tilt-shift effect using the camera lens blur in After effects
- Create smoke plumes with the trapcode particular plugin
- Exploit 3D coordinates from Cinema 4D within After Effects.
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